Chicago Roleplay New Generation

Welcome to Chicago Roleplay: Sign up for a free account and step into a living, breathing city where every decision shapes your story and every role matters. Forge your path, leave your mark, and experience roleplay like never before. Post, interact, and connect with other members as you make your way into the Chicago Streets.

Accepted Tester Application

Status
Not open for further replies.

isokaal

Law Enforcement
Law Enforcement
Whitelisted
Username: isokaal

Please provide your name & discord name: Mikaal Powell , isokaal

Have you ever been staff in a serious server? The Chi Cinematic RP - Trial admin

All staff are required to be apart of a department. Please provide a department that you wish to be apart of upcoming joining the team. Legal Factions

Please provide a example of a proper /me & /do. /me grabs a notepad and pen out of his pocket and begins writing down what the witness is saying.

/do What items would be found inside of the backpack?

Please list your time zone and your availability. Est

Do you have any forums experience? Yes

Explain how to move a forums thread. On the thread, you’re gonna open it up and go to the top right corner. From there, hit the three dots, and it’ll bring down more options. Then you’ll click the move thread option, and from there you’ll be able to select a new destination for the thread and move it over.

A new player joins with a realistic-looking name, but it’s clearly meant to mock a real-world tragedy or group. They claim it’s “just dark humor.” As staff, how do you handle this and why? So in that situation, they would just be forced to do a name change and choose a more appropriate and less offensive name. At the end of the day, we can’t allow offensive names or stuff like that in the community, regardless of whether somebody claims it was meant as a joke or not.

During a robbery scene, a player messages another outside the game to warn them what’s about to happen. The scene continues normally. As staff reviewing the report, what concerns you most and how do you handle it? Biggest thing for me would be the metagaming. Even if the scene played out how it normally would’ve, OOC communication still isn’t allowed. I’d inform them of that, then issue a short ban or whatever the staff guidelines are for this server.

A player walks away from an active RP situation without saying anything and later claims, “My character wouldn’t care.” How do you judge whether this was valid character choice or roleplay avoidance? In that situation, to me, you really just gotta look at the situation. That’s really what it comes down to. I’m gonna be thinking about stuff like, was this already an active scene that they just happened to walk into without knowing? Was it a life-threatening situation? Or was it somebody trying to force RP onto somebody else? That’s the type of stuff I’m looking at.

Because there are times where, even if you’re not really part of the scene, you can still end up involved naturally. Like if you happen to walk past somebody doing a robbery and they end up grabbing you to be a hostage or something, that’s different because now you got pulled into it.

But if it’s more of a random situation where somebody’s just minding their business, doing something completely different, and people just come up trying to force a scenario onto them, that’s where it gets tricky.

So I’d really be looking at what led up to everything. What were they doing before that? What exactly happened? I’d wanna see clips and pretty much everything leading up to that moment so I can actually tell if they were avoiding RP or if they just didn’t feel like the situation made sense for their character.

You notice a rule issue developing within a scene. How would you go about what your seeing in the scene? So for me, I know some staff will immediately kick or ban somebody the second they see a rule break developing in a scene. Me personally, I like to avoid stopping scenes in the middle of RP unless I absolutely have to.

I’m big on letting RP play out naturally when possible because people do have their eyes on the scene and instantly stopping everything can mess up the experience for everybody involved.

Most of the time, if I see something developing, I’ll usually reach out first before taking action. I’ll PM them and basically tell them, “Hey, what you’re doing is against the rules. Fix it before you get kicked.” I like giving people the chance to correct themselves first, especially if it’s not something major.

Now, if they ignore the warning, keep doing it, or are about to do something that’s gonna completely mess up the scene for everybody else, then at that point I’d go ahead and step in and kick them if needed.

If it’s smaller stuff, I’d rather let the scene finish and then handle it afterward through a player report or forums if possible. Obviously rule breaks still matter, but if it’s something that can be handled after the fact without ruining the entire scene, I usually prefer doing it that way.

A player repeatedly uses mechanics to gain advantages but technically follows the scripts correctly. How do you decide whether this is clever gameplay or abuse that hurts roleplay? Honestly, for me, anything that gives somebody an unfair advantage, whether the script technically allows it or not, is still something I’m gonna look at. Just because a script lets you do something doesn’t mean you should use it that way.

Especially in a serious server where the goal is realistic RP, if somebody is knowingly using mechanics or scripts to get an advantage, even if it’s technically possible through the script, I still feel like that hurts the roleplay more than it helps it.

I wish I had a specific example to go off of, but overall, I’m usually gonna lean more toward protecting the quality of the RP instead of calling it “clever gameplay.” At the end of the day, the goal is to create good and realistic roleplay, not find loopholes in mechanics to benefit yourself.

So if somebody is clearly using a script in a way that’s basically giving themselves an unfair advantage, even if it’s technically allowed, I’d still view that as something that hurts the RP environment overall.

Two players give completely different versions of a scene. Both seem confident and neither has video. How do you investigate and make a fair decision as staff? As staff, if I’m in that situation, you’re kinda limited in what you can do, especially if nobody has clips. But depending on what the situation was, there are still other ways you can try to figure out what happened, mainly through logs.

Like if it involved a robbery, somebody dying, items being taken, stuff like that, most of that is logged. So you can backtrack things and follow what happened for the most part.

But at the end of the day, when there’s no video evidence and no real proof to go off of, it’s hard to make a solid decision. I like to have the full picture before making decisions as staff.

So honestly, in a situation where both people are saying completely different things, neither side has proof, and there’s no clear way to determine what actually happened, I’d probably just void the scene and move on from it. Basically make it like it never happened.

Now, if the logs clearly show enough information for us to piece everything together, then obviously we can use that and handle it properly. But if it just turns into back-and-forth arguments with no proof from either side, I think voiding the situation is probably the fairest way to handle it.

You notice the same player appears in multiple reports—not always guilty, but always involved in messy situations. At what point does this become a concern, and how should staff address it? If we’re constantly seeing somebody involved in issues all the time, whether they’re guilty or not guilty, winning side or losing side, eventually it does become a concern because at some point you gotta ask, why are you always involved in something? Why do issues constantly seem to follow you around?

At that point, you gotta start looking at the totality of everything and how that person is impacting the community overall. Even if they aren’t technically the one breaking the rules every single time, if they’re constantly involved in drama, arguments, reports, or messy situations, it can still become a problem for the server.

So for me, I’d communicate that directly to them. I’d basically let them know, “Look, it seems like every situation somehow revolves around you, and it’s becoming an issue.” Then from there, you start addressing it before it gets worse.

If it keeps happening over and over, then yeah, that person probably needs warnings and needs to understand that if the pattern continues, staff may have to start looking at whether they’re becoming harmful to the community overall.

At that point, you also gotta look deeper into the situations themselves. Are they genuinely just ending up in bad situations? Are they constantly playing the victim? Are they creating situations and then flipping the story afterward? That’s the type of stuff you gotta figure out.

At the end of the day, you have to look out for the overall health and growth of the community, not just one individual person.

A player takes a huge risk in a dangerous situation and loses their character as a result. They complain that it was unfair. How do you explain consequences while still being respectful and professional? The easiest way to handle that is honestly just to communicate it clearly, respectfully, and professionally. A lot of people put a lot of time and effort into their characters, so when they lose them, of course they’re gonna be upset or shocked about it.

I’d explain to them, like, “Hey, this is what happened, this was the build-up to the situation, and you were in a dangerous situation where you put your character’s life at risk. Unfortunately, this time it just didn’t go your way.”

But I’d also let them know that’s part of RP. Everybody’s story can’t last forever, because if there’s never any real consequences or losses, then there’s no depth to the roleplay. There has to be a balance between risks and rewards.

So I’d just communicate that the best way possible and let them know they can always create another character or start another storyline. And if they don’t want to risk losing a character, then maybe they should take a different route with their RP.

But at the end of the day, if you’re choosing to be involved in illegal faction RP, illegal civ groups, or any type of RP where your character is living a dangerous lifestyle, those are the risks that come with it. When you choose that type of life for your RP, you have to understand there can be consequences that come with it.

A civilian resists police in a situation that realistically would not justify extreme actions. How do you judge whether the player acted realistically or just wanted an outcome? Honestly, for me, it really comes down to whether the actions actually make sense for the situation. As somebody who does a lot of PD RP, there’s a difference between resisting realistically and just trying to force an outcome.

Running from the police, taking officers on a foot chase, or even the occasional car chase can make sense depending on the situation. But there still has to be a believable reason behind it.

For example, most people are not gonna take police on a crazy chase just because they’re driving without a license. Most people would probably just take the ticket or deal with the consequences. But if somebody is drunk, has illegal items in the car, warrants, drugs, or something more serious going on, then it makes more sense why they’d try to run.

Same thing with escalation. If law enforcement stops somebody for something minor and they suddenly decide to start shooting police over it, most of the time that doesn’t really make sense realistically.

So for me, I’d look at both sides of the situation and the build-up leading to it. The biggest thing is whether the level of resistance actually matches the situation. If somebody is resisting just for the sake of creating action or forcing a certain outcome, then that becomes an issue. Everything should make sense within the RP and fit the situation that’s happening.

A player roleplays severe injuries during a scene but is completely fine an hour later with no explanation. How should staff handle situations like this to maintain consistency? One thing I do think is important is that if your character gets shot, hit by a car, or seriously injured, you need to RP that injury out properly. It’s not really a choice at that point. Your injuries shouldn’t just magically disappear after an hour of RP. Let the roleplay develop and actually play it through.

Because honestly, when people instantly recover from major injuries and go right back outside acting normal, it starts to feel half-assed and unrealistic. So if I personally saw something like that, I’d probably PM them and say something like, “Brother, you just got shot. You need to RP your injuries. There’s no way you’re back outside trying to spin back or jump right back into the streets after almost dying.”

Like, if your character just got out of the hospital, has casts, bandages, serious injuries, or whatever the case may be, then your actions afterward should actually reflect that. At the end of the day, it just needs to make sense within the RP.

You make a ruling that a player strongly disagrees with, but it’s fair and consistent. They continue arguing. How do you handle this while maintaining authority and professionalism? Honestly, once a ruling is made on a report or situation, and it’s been explained clearly and fairly, then at that point there’s really nothing else to go back and forth about.

I’d communicate the ruling, explain why the decision was made, and stand on it. After that, the report thread would be locked and archived. There shouldn’t be constant arguing afterward or endless back-and-forth once the situation has already been reviewed and handled.

Now obviously, people are allowed to disagree with rulings, and that’s fine. Not everybody is gonna be happy with every decision staff makes. But as staff, you still have to maintain professionalism and consistency. Once the final decision is made, you can’t keep dragging the situation on forever.

So for me, I wouldn’t continue arguing with them after the ruling is already finalized. I’d explain the decision respectfully, make sure they understand why it was handled that way, and then leave it at that. At some point, they just have to accept the outcome, even if they don’t personally agree with it.

Some one in the discord makes a ticket regarding applications, how would you respond to their ticket? I would just let them know that they’re gonna need to go through the forums to handle their application, regardless of what type of application it is. They’ll need to deal with it there and wait for it to be reviewed, accepted, or declined, whatever the case may be.

It wouldn’t be handled through the ticket itself. So if it’s something involving businesses or any other type of request or application, they’re just gonna have to wait for a response while it gets processed and reviewed properly.

Once it’s reviewed, they’ll receive a response letting them know whether it was accepted or declined. That’s really all there is to it.
 

ChicagoHottie

Owner
Owner
New Gen Females
Business Management
Whitelisted
Staff Application Accepted! ✔



@isokaal

Congratulations! Your staff application has been approved.
You are now officially recognized as a staff member of Chicago Roleplay

Please ensure you are familiar with all staff responsibilities, server rules, and the chain of command to effectively perform your duties.




Next Steps:
• Create a ticket in the main discord
• Review all staff guides and procedures
• Begin performing your assigned duties according to your role
• Maintain professionalism and uphold the standards of Chicago Roleplay at all times




Logged and Approved — Welcome to the Chicago Roleplay New Generation Staff Team!
 
Status
Not open for further replies.
Top
Manufactured by OMARR
Chicago New Generation Roleplay
CNG:RP Media